Fig. 1

Schematic diagram of social navigation task. Participants engaged in an interactive game simulating a scenario of navigating a new town to secure employment and housing by interacting with local residents. Cartoon characters with distinct social roles (e.g., an old acquaintance or potential employer) appeared on slides, and participants selected responses via button presses, choosing between higher affiliation behavior (+ 1) or lower affiliation behavior (-1). For example, as shown in the diagram, response 1 to Anthony is counted as + 1 and response 2 to Anthony is counted as -1. In total, 30 affiliation trials were presented